


So with a 2-hour boost, an 8-hour decode will effectively take 6 hours. The latter can last up to two hours, and will double the decoding speed for that time period. If you have friends on Uplay playing Far Cry 3 they can give you their unneeded weapon mods and their (to them useless) decoding boosts.(There seem to be connection issues using Firefox, the Internet Explorer is more stable when decoding.) This is the only way to unlock the second decoder, the third one is unlocked when you reach Level 72 in Co-op / Multiplayer. Note you can also decode these items off-line by logging into the official Far Cry 3 Outpost site with your Uplay account information.Decode to get valuable weapon mods or possibly a higher rank.Decode to earn a better chance to get more XP.Reward: XP varies along with weapon mod.after finishing a Co-op level you will usually get 3–6 such items. When a player completes a challenge they will be rewarded with an Encrypted Item that can then be decoded to unlock weapon mods or XP. Sniper rifles and shotguns receive appropriate damage boosts-check out that 25 percent increase to shotgun damage at close range.Encrypted Items can become available in Far Cry 3 multiplayer (that includes Co-op). There are lots of strong opinions, someones bound to make a no npc mod or something. Author Fnx's tweak compilation changes gun behavior for higher recoil, more realistic ranges, and slower reload times. Oh, waiter? I think there's a little Arma in my Far Cry 3. (Download the author's fixed version here. Choose from three flavors: radio tower-dependent, one tower only, or no towers at all. All available weapons in the game-including the premium privateer guns from the second island-are unlocked for purchase from the start, eliminating the need to scale towers besides map uncovers. If you're leery of teetering atop rusted radio towers to unlock more guns at the store (the things we do to get some customer satisfaction), then Hereticus has the answer. You'll also find more of your repertoire supporting extended magazines and additional scopes. Assault Coop adds random enemies in it's mod but fun in playing the campaign. No longer: The Attachments Mod adds customizable slots for the 1911, AK47, SVD, and other early-game guns. Contest Island mod plays closely to the 'Far Cry' as the single player.

The starting 1911 pistol and AK47 rifle handles the job of delivering swift bulletdeath in a pinch, but they lack the bling of the utilitarian attachments you'll buy for later weapons.
